Methodology for Modeling Virtual Reality Systems for Learning on Mobile Devices
Abstract
The integration of new technologies in education has transformed learning processes, with mobile devices offering innovative opportunities for communication and engagement. Despite the potential of Virtual Reality (VR) in education, challenges persist, including limited adoption of devices in educational settings and the absence of a formal methodology for developing educational software tailored to VR. This study proposes a structured methodology for designing and developing VR systems for mobile-based learning, emphasizing the creation of immersive virtual environments through a three-phase approach. The methodology addresses these challenges by providing a systematic framework for VR educational software development. The results highlight the effectiveness of this approach in enhancing educational experiences, offering insights for educators and developers to advance VR-based learning solutions and bridge the gap between technology and pedagogy.
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